Wanted
Offline — single player

Rob it. Wear the stars. Vanish.

Walk into a target to go inside. Crack what you can, get out a door the police have not reached yet.
WASD move · E rob & sell · Shift sprint · Esc pause

Best haul: $0 counting… Runs entirely in this tab

How to play

Four rules. The rest is nerve.

Controls

WASD / arrowsMove
E (hold)Enter a target · crack a case · leave by a door · sell at a fence
Mouse / SpaceAim and fire
17Switch weapon · buy it at an armory
TabOpen your bag — weights, values, drop items
RBuy rounds at an armory · restart anywhere else
MFull map (or click the minimap)
Shift (hold)Sprint — about 3 seconds, refills slowly
FFullscreen
EscPause
RRestart

On a phone: drag the stick to move, ROB to rob and sell, RUN to sprint, FIRE to shoot at the nearest threat.

The four rules

  • The bag holds 20kg. Bearer bonds are worth eighteen thousand a kilo; a coin bag is worth a hundred and twenty-five. What you leave behind is the real decision. Tab opens it.
  • Money is for guns. The snub .32 takes six hits to drop anyone and barely reaches. Armories license seven better ones — the licence is the expensive part, replacements are cheap. The three best weapons are not sold at any price: crates only, they are not on any map, and losing one is permanent.
  • Robbing happens inside. Walking into a target takes you in. Crack the cases, then leave by a door — the alarm arms when you take the first one, and the police cover the doors one at a time after that.
  • Tills pay cash, vaults pay goods. ATMs and registers hold money — it goes straight into your account. The jewelers and the bank pay in merchandise and marked bills, which are worth nothing until a fence launders them.
  • Arrest costs you the whole bag, plus a fifth of what you already banked. Cash you already banked is safe; goods in your hands are not.
  • Stars only fall while nobody can see you. Being spotted resets the timer to zero rather than pausing it, so a block between you and a cop is worth more than distance.
  • Hideouts are safe, both ways. Cops hold a cordon beyond your weapon's reach and cannot shoot or arrest you inside — and you cannot shoot anything still inside that cordon either. Heat falls 4.5× faster in there, but you cannot sell, so cooling off and cashing out pull you to opposite ends of the map.
  • One cop seeing you tells the others. Past four stars it goes out to every unit on the map — and a gunshot always does, seen or not.